AI Insights · Timothy · April 2022
Top 5 2D Anime Games on iOS in the Middle East - Q1 2022
Discover the performance trends of the top 5 2D anime games on iOS in the Middle East for Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 2D anime games on the iOS platform in the Middle East showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Hero Wars: Alliance RPG from Nexters Global LTD experienced significant fluctuations in weekly revenue, peaking at around $23.6K in the final week of March. The game's weekly downloads saw a notable increase mid-quarter, reaching approximately 8.5K in the week of February 28. Weekly active users grew steadily from around 13.5K at the start of January to about 18.7K by the end of March.
AFK Arena, published by Lilith Games, recorded a peak weekly revenue of about $21.9K at the end of January. However, its weekly downloads showed a decreasing trend, falling from around 560 at the start of January to approximately 250 by the end of March. The number of weekly active users also declined from about 4.8K to 4.2K over the same period.
KONAMI's Yu-Gi-Oh! Duel Links saw a peak in weekly revenue of approximately $9.6K in mid-January. The game's weekly downloads spiked to around 4K in the last week of February. Weekly active users increased to about 9.6K in late February but dropped to approximately 6.8K by the end of March.
Smilegate Holdings, Inc.'s Epic Seven showed a peak weekly revenue of around $8.8K in the third week of March. However, the game had minimal weekly downloads throughout the quarter, peaking at only about 44 in late February. Its weekly active users fluctuated slightly but remained around the 500 mark for most of the quarter.
Finally, DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced a peak weekly revenue of approximately $9.6K in the last week of March. Weekly downloads were relatively stable, peaking at around 740 in mid-March. The game’s weekly active users remained steady at around 2.5K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.